Hey, Internet and assorted gamers! This post will be Part 2 of my coverage on the new grenades to be shown in Battlefield 4! Just a heads up before I start that I have recieved a request from an anonymous friend to write about Nintendo's new 2DS and my next article should be on that. Let's start this off with the incendiary grenade!
Now, if you're like me, you will agree that incendiary grenades are cool no matter what game they are in whether it be Halo 3. Gears of War, GTA (Molotovs), etc. So, the one in BF4 should still be pretty cool. Again, as a disclaimer, I want to say that my information comes from Pre-Alpha gameplay and is subject to change. The incendiary works as an AOE (Area Of Effect) grenade and lasts for about 3-4 seconds. If you ask me, I think the duration should be a little longer :/ It takes 1-2 seconds to kill a player so if one is sprung on you, you should have a small window of opportunity to get out of it with minor burns while for the person who throws it, you should still have a good chance at killing with it if you correctly use it with the element of surprise. Also, based on my own speculation, I think this would actually make a better strategical grenade rather than a killing one. Say, for instance, you are defending on a round of RUSH and your team is still setting up defenses in a room but the enemy is already heading in. Throw an incendiary in the door way and give everyone a few more seconds to prepare. Also, I believe it could be used by more skilled players to set up ambushes and to flush out rooms.
Let's move on the the smokescreen. Like the incendiary, this grenade has been spotted in all kinds of games. If a game has guns, it has grenades, and if it has grenades, there is good chance you'll spot one of these in the game. Smokescreens are purely tactical grenades with little to no killing power and it seems they will be the same in BF4. Honestly, it seems so far it will act like any normal smoke grenade.
Once thrown, it creates a large cloud of smoke for about 8 seconds and then goes away. Now, any Battlefield player know that there is spotting in BF games and in Battlefield 3 you could spot people through smoke-screens. Whether or not they will fix this in BF4, I don't know. I haven't heard anything on that. Well, this about wraps up the grenades I will cover for Battlefield 4 right now. There are others such as the mini grenade, impact grenade, and more but I need to move on to other gaming topics for now, However, if I get some requests to cover the others, I will. For more information on Battlefield 4 grenades and everything else Battlefield, it's pretty easy to find on YouTube. Before the weekend is over, I should have a new post out so check back Sunday night and there should be some new content here! Thanks for reading!
Friday, August 30, 2013
Wednesday, August 28, 2013
Battlefield 4 Equipment: Grenades Part 1
Hey, internet! This will be my first actual post about video games! The very first video game my blog will cover will be a personal favorite series of mine, Battlefield, more specifically their newest installment of the series: Battlefield 4! [I want to note this information is from Pre-Alpha game play and is subject to change] The topic I want to discuss about Battlefield 4 is the news about equipment and knifing. Now, there is a lot of information so this will probably be split up into multiple posts. Lets start with grenades. The first grenade I want to present is the Sensor Grenade. This grenade was last featured in BF:BC2 and was not seen in BF3 because it was replaced by the TUG-S sensor. By what I've seen, it acts exactly as it did in BF:BC2 where, when you throw it, it will give off a pulse every few seconds and you will see the enemies location pop up on your mini-map.
Visually, it seems to look similar to it's old look in BF:BC2, however it has changed some due to the new engine and all-around better graphics. When it comes to game play, it is a very useful tool for almost any situation. for example, if you're about to walk through a cluster of buildings full of vantage points where you could be ambushed, simply throw in a sensor grenade and reveal where the enemies are to make it much easier to get through or go around if it seems to difficult. The next grenade I want to talk about is new to Battlefield but I'm sure some of you know of it, the Flash-bang. By what I've seen, the flash bang seems like a really good addition to the game franchise. It acts very realistically such as if you back up, you would be less effected by it or if you turned your screen, it would affect one side more than the other and of course, if it lands a foot away from you in the front, your screen will be whites=d out and your sound will deafen for a few seconds. Below is what it might look like if a flash-bang landed a few feet away in front of you and you only get about 3/4 of the full effect. This is all I'm going to put in this post because it's already getting kind of long. The next post will continue on the grenades and after that I will finish covering the equipment. Leave comments and suggestions if you want and thanks for reading!
Visually, it seems to look similar to it's old look in BF:BC2, however it has changed some due to the new engine and all-around better graphics. When it comes to game play, it is a very useful tool for almost any situation. for example, if you're about to walk through a cluster of buildings full of vantage points where you could be ambushed, simply throw in a sensor grenade and reveal where the enemies are to make it much easier to get through or go around if it seems to difficult. The next grenade I want to talk about is new to Battlefield but I'm sure some of you know of it, the Flash-bang. By what I've seen, the flash bang seems like a really good addition to the game franchise. It acts very realistically such as if you back up, you would be less effected by it or if you turned your screen, it would affect one side more than the other and of course, if it lands a foot away from you in the front, your screen will be whites=d out and your sound will deafen for a few seconds. Below is what it might look like if a flash-bang landed a few feet away in front of you and you only get about 3/4 of the full effect. This is all I'm going to put in this post because it's already getting kind of long. The next post will continue on the grenades and after that I will finish covering the equipment. Leave comments and suggestions if you want and thanks for reading!
Monday, August 26, 2013
Hey, internet! This will be a short post but I just wanted to inform anyone reading that I will probably make most of my posts on the weekends when I have free time. I will still try and do as many as possible during week days but around 98% of my activity should be around the weekend. Thanks for reading!
Sunday, August 25, 2013
Pilot Post
Because I just made this blog about a minute and a half ago, there probably isn't anybody reading this yet. Hopefully, there will be soon and that would be awesome. This post is just me announcing on my blog that I have just created a blog. I am still VERY new to blogging and I really do hope I can keep up with making interesting content and hopefully gain some followers. Anyway, this is just my post explaining that this is a new (and my very first) blog to the Internet so anyone out there who thinks it "sucks" or that it's "stupid" will understand why it seems very mediocre. This blog will focus on gaming, gaming news and updates and general gaming tips and tricks as I find them. I might also throw in some stuff, occasionally, about other things, but mostly gaming as obvious by the title. If anyone out there has ideas on keeping up and maintaining a blog or tips on how to attract ore readers, I am open to suggestions!
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